{"id":564,"date":"2026-09-16T13:48:59","date_gmt":"2026-09-16T13:48:59","guid":{"rendered":"https:\/\/rutheggel.mur.at\/?p=564"},"modified":"2026-09-16T13:49:29","modified_gmt":"2026-09-16T13:49:29","slug":"making-games-for-people-and-planet","status":"publish","type":"post","link":"https:\/\/rutheggel.mur.at\/index.php\/2026\/09\/16\/making-games-for-people-and-planet\/","title":{"rendered":"MAKING GAMES FOR PEOPLE AND PLANET"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Sustainable Game Production in European Studios<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">THIS RESEARCH IS PART OF: <a href=\"https:\/\/www.strategieshorizon.eu\/\" data-type=\"link\" data-id=\"https:\/\/www.strategieshorizon.eu\/\"><strong>STRATEGIES<\/strong>&nbsp;\u2014&nbsp;<strong>S<\/strong>ustainable&nbsp;<strong>Tra<\/strong>nsition for&nbsp;<strong>E<\/strong>urope\u2019s&nbsp;<strong>G<\/strong>ame Industr<strong>ies<\/strong><\/a>&nbsp;\u2014  a Horizon Europe funded project that supports Europe\u2019s game industries in realising their potential as drivers of sustainable innovation, contributing to achieving the goals of the European Green Deal and delivering an economy that works for people.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Based on ethnographic research with European developers, this study examines how game developers are leveraging their medium as a tool for planetary change and how bottom-up initiatives are reshaping game design and production through sustainable practices. It explores games&#8217; dual nature as both environmentally impactful products and tools for ecological engagement. The research reveals developers&#8217; intrinsic motivations to address climate challenges through creative practice while confronting the industry&#8217;s material footprint. By investigating these paradoxes, the study advances understanding of game development as a culturally significant force capable of driving social and environmental change in our climate crisis era.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-0173da89 wp-block-columns-is-layout-flex\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">The Planet is Part of the Game<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">With depleting planetary resources, environmental collapse, and climate anxiety, game developers are increasingly using their medium to effect real-world change. While game studies early focus used to be on in-game representation and the dynamics within the magic circle of play (Huizinga 1955; von Humboldt 2024 [1845-1862], qtd. in Werber 2014), contemporary research and development practice is increasingly concerned with games&#8217; potential to impact the world beyond play, from player behavior to production processes (Abraham &amp; Jayemanne 2017; Chang &amp; Parham 2017; York et al. 2022). Games are digital products but by no means immaterial. Today games are studied not only as enablers of change but also as material and earthly processes&nbsp; that contribute to environmental destruction across their entire value chain (Abraham 2020; Abraham 2022; Gordon 2019; Gordon 2020).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Games themselves contribute to environmental harm, as they rely on extended global value chains, precarious labor practices, resource-intensive hardware production, and planetary resources (Abraham 2020; Abraham 2022; Gordon 2019; Gordon 2020). The material and mental &#8220;blackboxing&#8221; (Latour 1999; Simon 2007) of digital technologies often goes hand in hand with &#8220;decoupling&#8221; processes (Parrique et al. 2019) that veil the effects of extractivist production processes elsewhere (Cubitt 2016). The planetary costs of gaming are diffuse, distributed across locations, timelines, and actors, and are disproportionately outsourced to regions in the Global South (Gordon, 2019).<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-0173da89 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/IMG_20250905_1349116362-1024x768.jpg\" alt=\"\" class=\"wp-image-544\" srcset=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/IMG_20250905_1349116362-1024x768.jpg 1024w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/IMG_20250905_1349116362-300x225.jpg 300w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/IMG_20250905_1349116362-768x576.jpg 768w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/IMG_20250905_1349116362-1536x1152.jpg 1536w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/IMG_20250905_1349116362-2048x1536.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1001238228-optimized-1024x768.jpg\" alt=\"\" class=\"wp-image-545\" srcset=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1001238228-optimized-1024x768.jpg 1024w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1001238228-optimized-300x225.jpg 300w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1001238228-optimized-768x576.jpg 768w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1001238228-optimized-2048x1536.jpg 2048w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1001238228-optimized-1536x1152.jpg 1536w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"768\" src=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/IMG_0047-1024x768.jpg\" alt=\"\" class=\"wp-image-546\" srcset=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/IMG_0047-1024x768.jpg 1024w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/IMG_0047-300x225.jpg 300w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/IMG_0047-768x576.jpg 768w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/IMG_0047-1536x1152.jpg 1536w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/IMG_0047-2048x1536.jpg 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">METHODS: Production Studies &amp; Studio Ethnography<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Across the span of one year (2025), I carried out extensive ethnographic research, with fieldwork, studio visits, and interviews with more than sixty game studios and industry professionals across nine European countries (Eggel and Fizek 2026). From triple-A to indie studios, from publishers to hardware producers, we explored how planetary concerns are currently addressed in everyday work practices. The empiric research reveals that change is often introduced through bottom-up initiatives by passionate developers, who take matters into their own hands. <\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Green Game Design &amp; Ecogames<br><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Climate change ranks among the world&#8217;s most pressing challenges (Open Society Foundation 2023), and is perceived as a great risk by many developers we interviewed, who decided to address these issues in the video games they produce. Beyond strictly educational titles that explicitly aim to raise awareness, our study focuses on entertainment games in which eco themes have become more popular. The use of ecologically informed narratives, mechanics, and design tactics has been discussed in both research and developer communities (Abraham &amp; Jayemanne 2017; Chang &amp; Parham 2017; Op de Beke 2024; York et al. 2022). Our empiric findings show how studios are places where many new local sustainability initiatives originate, emphasizing how game culture is not only shaped by players, but also by game studios (Sotamaa 2021). Current concerns of game makers interviewed include the potential of reaching large numbers of people through play, to use games to imagine sustainable futures, and the possibilities and evidence for changing players\u2019 behavior. Some studios focus on one specific issue, around climate change, biodiversity, nature conservation and anti-extractives mechanisms, often developing games in close collaborations with NGOs that provide the needed expertise on the subject, while getting funds for the cause. Other initiatives are currently improving the impact on player attitude and behavior through adaptable game design, and first evaluations of long-term behavior changes through games have been attempted.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Complementing theories of games as escapist activity, this draws attention to games as platforms and small-scale systems (Hamayon 2016) for negotiating real-world challenges. Interviews with developers exemplify how addressing climate change through game design provides intellectual stimulation, emotional meaning, and creative satisfaction, not as a moral obligation but as a source of professional fulfillment (Fizek 2024). Game makers engage with ecological issues often not because but despite market requirements, to use creative game design to change social and planetary realities for the better.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-0173da89 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1016\" src=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000031833-1024x1016.jpg\" alt=\"\" class=\"wp-image-543\" style=\"aspect-ratio:1.007863401482813;width:337px;height:auto\" srcset=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000031833-1024x1016.jpg 1024w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000031833-150x150.jpg 150w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000031833-300x298.jpg 300w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000031833-768x762.jpg 768w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000031833-1536x1524.jpg 1536w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000031833.jpg 1982w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"974\" height=\"1024\" src=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000031828-974x1024.jpg\" alt=\"\" class=\"wp-image-547\" style=\"aspect-ratio:0.9511512530212441;width:321px;height:auto\" srcset=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000031828-974x1024.jpg 974w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000031828-285x300.jpg 285w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000031828-768x807.jpg 768w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000031828-1461x1536.jpg 1461w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000031828-1948x2048.jpg 1948w\" sizes=\"auto, (max-width: 974px) 100vw, 974px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"2495\" src=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000030577-edited-1-scaled.jpg\" alt=\"\" class=\"wp-image-550\" srcset=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000030577-edited-1-scaled.jpg 2560w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000030577-edited-1-300x292.jpg 300w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000030577-edited-1-1024x998.jpg 1024w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000030577-edited-1-768x749.jpg 768w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000030577-edited-1-1536x1497.jpg 1536w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1000030577-edited-1-2048x1996.jpg 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Game Production in Times of Planetary Crisis<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A persistent challenge in sustainability research remains a &#8220;knowing-doing gap&#8221; (Pfeffer and Sutton 2000) or &#8220;intention-action gap&#8221; (Goossens et al. 2017), where awareness of the environmental crisis does not necessarily translate to concrete actions, particularly in corporate settings. The ethnographic findings show that a major challenge is the difficulty of addressing globally distributed effects with local practices. Our findings suggest that the lack of industry standardisation, policies and regulations can delay the required systemic change throughout the industry (Eggel and Fizel 2025). At the same time an increasing number of game makers established bottom-up attempts to translate planetary problems into actionable, locally embedded solutions, that help mitigate the globally distributed impacts of games and their production. This starts with early-adopter studios, which started to measure and mitigate their carbon emissions by producing local numbers (Pasek et al. 2023), building net-zero headquarters, and inventing strategies to lower player usage emissions. But these bottom-up efforts are not satisfied with effects on paper, but turn into ongoing attempts to make the whole game production process more sustainable: From finding local suppliers, to hardware recycling; from waste reduction to local forestry projects, instead of industry offsets; from renewable resources to energy-efficient game builds. The solutions for a more sustainable production are often introduced by individual developers, and later turned into company-wide solutions. Our findings demonstrate that many game developers deliberately and joyfully engage with pressing ecological problems such as climate change, species extinction, and ecosystem destruction through their creative practice.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-0173da89 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1-1-1024x1024.png\" alt=\"\" class=\"wp-image-542\" srcset=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1-1-1024x1024.png 1024w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1-1-150x150.png 150w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1-1-300x300.png 300w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1-1-768x768.png 768w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/1-1.png 1181w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/2-1024x1024.png\" alt=\"\" class=\"wp-image-540\" srcset=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/2-1024x1024.png 1024w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/2-300x300.png 300w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/2-150x150.png 150w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/2-768x768.png 768w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/2.png 1181w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1181\" height=\"1181\" src=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/4-1024x1024.png\" alt=\"\" class=\"wp-image-541\" srcset=\"https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/4-1024x1024.png 1024w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/4-300x300.png 300w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/4-150x150.png 150w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/4-768x768.png 768w, https:\/\/rutheggel.mur.at\/wp-content\/uploads\/2026\/09\/4.png 1181w\" sizes=\"auto, (max-width: 1181px) 100vw, 1181px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\">ACKNOWLEDGMENTS<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">All research was conducted as part of the EU Horizon Project Sustainable TRAnsiTion for Europe\u2019s Game IndustrIES (STRATEGIES) funded by the European Union under grant agreement No 101094373 and the UK Research and Innovation (via Innovate UK) under grant agreement 10106920.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\"\/>\n\n\n\n<h3 class=\"wp-block-heading\"><\/h3>\n\n\n\n<h2 class=\"wp-block-heading\">PUBLICATIONS<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2026<\/strong> (in review). <strong>Eco-critical Game Studies<\/strong> &#8211; Zu einer kritischen Umweltforschung von Spielen und ihren Macher:innen, with Sonia Fizek. In: Jens Junge, Karin Falkenberg, Rudolf Inderst and Jochen Koubek (eds.), Handbuch: <em>Spielforschung<\/em>, Nomos, 1st edition.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2026<\/strong> (in print). <strong>Between Global Audience and Local Craft: Negotiating the Ludic Vernacular<\/strong>, with Sonia Fizek. In: Astrid Ensslin, Rebecca Rouse, and Dom Ford (eds.), <em>Videogames As Folkworlds<\/em>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2026.<\/strong> <strong>Game Studies und Ethnografie\/Anthropologie.<\/strong> <em>gespielt<\/em>. Jubil\u00e4umssammelband <em>Geisteswissenschaften und Digitale Spiele: Debatten, Data &amp; Desiderata<\/em>. <a href=\"https:\/\/gespielt.hypotheses.org\/9809\">https:\/\/gespielt.hypotheses.org\/9809<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2025<\/strong><strong>.<\/strong> <strong>Game Makers against the Climate Apocalypse:<\/strong> Corporate Sustainability, Local Action, and Planetary Care in Game Development, with Sonia Fizek. In: Natalie Denk (ed.), <em>Gaming the Apocalypse<\/em>, University of Krems Press. <a href=\"https:\/\/door.donau-uni.ac.at\/detail\/o:5804\">https:\/\/door.donau-uni.ac.at\/detail\/o:5804<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2025<\/strong><strong>. Green Transition at Play. State of the Art Report.<\/strong> <em><\/em><em>On the Environmental and Social Sustainability of Video and Board Game Industries.<\/em> With Sonia Fizek, Matthes Lindner, Christian Paller, Odile Limpach, Hugo Derivry, Isabel Gr\u00fcnberg, and Marie Taeger. Project STRATEGIES \u2013 Sustainable Transition for Europe\u2019s Game Industries. <a href=\"https:\/\/www.strategieshorizon.eu\/reports\">https:\/\/www.strategieshorizon.eu\/reports<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">TALKS<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2026<\/strong><strong>.<\/strong> <em><strong>Making Games in Times of Climate Crisis: Resilience Strategies and Industry Transformations.<\/strong><\/em> Talk with Sonia Fizek, Lecture Series Winter 2025\/26, January 2026, Cologne, Germany.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2025<\/strong><em>. <strong>Powering Games and Playing Futures<\/strong>.<\/em> Talk and workshop, Lecture Series \u201cPower Play,\u201d RUSTLab, December 2025, Bochum, Germany (invited).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2025.<\/strong> <em><strong>Ethnography of Surprise.<\/strong><\/em>Workshop with Elisabeth Luggauer and Jonas Tinius, Congress of the German Association for Empirical Cultural Analysis (DGEKW), October 2025.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2025.<\/strong> <em><strong>Transforming and Transformative Video Games. How Game Makers Care for People and the Planet<\/strong><\/em>. Summit talk, Transformations Congress, Cologne Game Lab, September 2025, Cologne, Germany.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2025.<\/strong> <strong><em>From Green Games to Green Game-Making.<\/em><\/strong> <em><\/em>Talk and workshop, STRATEGIES Summer School 2025, August 2025, Warsaw, Poland.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2025.<\/strong> <strong><em>From Eco-Anxiety to Action.<\/em><\/strong> <em>How Game Makers Take Responsibility for People and the Planet.<\/em> Talk, Gamescom Congress, August 2025, Cologne, Germany.<strong><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2025<\/strong><em>.<\/em> <strong><em>All Cards on the Table.<\/em><\/strong> <em>Incorporating games into the ethnographic research on video game developers.<\/em> Talk with Sonia Fizek and Trevin York, SIEF2025 \u2013 Conference of the International Society for Ethnology and Folklore, June 2025, Aberdeen, United Kingdom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2025<em>.<\/em><\/strong> <strong><em>Beyond Climate Metrics.<\/em><\/strong> <em>Enacting Planetary Relations in Game Development.<\/em> Talk with Sonia Fizek, SIEF2025 \u2013 Conference of the International Society for Ethnology and Folklore, June 2025, Aberdeen, United Kingdom.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2025.<\/strong> <strong><em>Between Planetary Impacts and Technoculture:<\/em><\/strong> <em>Strategies for Sustainable Game Development.<\/em> Talk with Sonia Fizek, STS Hub \u201cDiffracting the Critical,\u201d March 2025, Berlin, Germany.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2025.<\/strong> <strong><\/strong><strong><em>Towards Greener Video Game Making Processes and Practices<\/em><\/strong> &nbsp;Lecture, Digital Anthropology Lab Lecture Series, January 2025, University of T\u00fcbingen, Germany (invited).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2024.<\/strong> <strong><em>Game Maker against the Apocalypse:<\/em><\/strong> <em>Greener Video Game Making Processes and Practices \u2013 People and the Planet.<\/em> Talk, FROG \u2013 Future and Reality of Gaming: Gaming the Apocalypse, October 2024, Vienna, Austria.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2024.<\/strong> <strong><em>A Collaborative Ethnography with European Game Studios<\/em><\/strong><em>.<\/em> Lecture, Lecture Series Winter 2024\/25, October 2024, Cologne, Germany (invited).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">REFERENCES<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Abraham, Benjamin. 2022. <em>Digital Games After Climate Change<\/em>. Cham, Switzerland: Springer International Publishing. <a href=\"https:\/\/doi.org\/10.1007\/978-3-030-91705-0\">https:\/\/doi.org\/10.1007\/978-3-030-91705-0<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Abraham, Benjamin. 2024. &#8220;The Big Scary Number.&#8221; <em>Greening the Games Industry<\/em>. Accessed March 25, 2025. <a href=\"https:\/\/gtg.benabraham.net\/the-big-scary-number\/\">https:\/\/gtg.benabraham.net\/the-big-scary-number\/<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Abraham, Benjamin, and Darshana Jayemanne. 2017. &#8220;Where Are All the Climate Change Games? Locating Digital Games&#8217; Response to Climate Change.&#8221; <em>Transformations Journal<\/em> 30: 34-55. <a href=\"http:\/\/www.transformationsjournal.org\/wp-content\/uploads\/2017\/11\/Trans30_05_abraham_jayemanne.pdf\">http:\/\/www.transformationsjournal.org\/wp-content\/uploads\/2017\/11\/Trans30_05_abraham_jayemanne.pdf<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Chang, Alenda, and John Parham. 2017. <em>Green Media and Popular Culture: An Introduction<\/em>. New York, NY: Palgrave Macmillan.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cubitt, Sean. 2016. <em>Finite Media: Environmental Implications of Digital Technologies<\/em>. Durham, NC: Duke University Press.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eggel, Ruth Dorothea, and Sonia Fizek. 2026. <em>Research Data Strategies WP2 \u2013 Sustainable Game Development<\/em>. Dataset. Yoda Data Repository, Utrecht University. <a href=\"https:\/\/doi.org\/10.24416\/UU01-GYVEGS\"><\/a><a href=\"https:\/\/doi.org\/10.24416\/UU01-GYVEGS\">https:\/\/doi.org\/10.24416\/UU01-GYVEGS<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eggel, Ruth Dorothea, and Sonia Fizek. 2025. \u201cGame Makers against the Climate Apocalypse: Corporate Sustainability, Local Action, and Planetary Care in Game Development.\u201d In <em>Gaming the Apocalypse<\/em>, edited by Natalie Denk. Krems: University of Krems Press. <a href=\"https:\/\/door.donau-uni.ac.at\/detail\/o:5804\"><\/a><a href=\"https:\/\/door.donau-uni.ac.at\/detail\/o:5804\">https:\/\/door.donau-uni.ac.at\/detail\/o:5804<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Fizek, Sonia. 2024. &#8220;Nature Playing: On the Experience of Contemplating Technologically Mediated Nature Within the Game World of Riders Republic.&#8221; <em>Games and Culture<\/em>. Advance online publication. <a href=\"https:\/\/doi.org\/10.1177\/15554120241273329\">https:\/\/doi.org\/10.1177\/15554120241273329<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Gordon, Lewis. 2019. \u201cThe Environmental Impact of a PlayStation 4.\u201d The Verge, December 5. Accessed March 26, 2025. <a href=\"https:\/\/www.theverge.com\/2019\/12\/5\/20985330\/ps4-sony-playstation-environmental-impact-carbon-footprint-manufacturing-25-anniversary\">https:\/\/www.theverge.com\/2019\/12\/5\/20985330\/ps4-sony-playstation-environmental-impact-carbon-footprint-manufacturing-25-anniversary<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Gordon, Lewis. 2020. &#8220;The Many Ways Video Game Development Impacts the Climate Crisis.&#8221; <em>The Verge<\/em>, May 5. Accessed March 15, 2025. <a href=\"https:\/\/www.theverge.com\/2020\/5\/5\/21243285\/video-games-climate-crisis-impact-xbox-playstation-developers\">https:\/\/www.theverge.com\/2020\/5\/5\/21243285\/video-games-climate-crisis-impact-xbox-playstation-developers<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hamayon, Roberte. 2016. <em>Why We Play: An Anthropological Study<\/em>. Chicago: HAU Books.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Huizinga, Johan. 1955. <em>Homo Ludens: A Study of the Play-Element in Culture<\/em>. Boston, MA: Beacon Press.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Latour, Bruno. 1999. <em>Pandora&#8217;s Hope: Essays on the Reality of Science Studies<\/em>. Cambridge, MA: Harvard University Press.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Op de Beke, Laura, Joost Raessens, Stefan Werning, and Gerald Farca, eds. 2024. <em>Ecogames: Playful Perspectives on the Climate Crisis<\/em>. Amsterdam: Amsterdam University Press. <a href=\"https:\/\/doi.org\/10.2307\/jj.10819591\">https:\/\/doi.org\/10.2307\/jj.10819591<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Open Society Foundation. 2023. <em>Open Society Barometer: Can Democracy Deliver? Polling 30 Countries on Major Issues Facing the World<\/em>. Accessed March 30, 2025. <a href=\"https:\/\/www.opensocietyfoundations.org\/publications\/open-society-barometer-can-democracy-deliver\">https:\/\/www.opensocietyfoundations.org\/publications\/open-society-barometer-can-democracy-deliver<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pasek, Anne, Hunter Vaughan, and Nicole Starosielski. 2023. \u201cThe World Wide Web of Carbon: Toward a Relational Footprinting of Information and Communications Technology\u2019s Climate Impacts.\u201d Big Data &amp; Society 10 (1). <a href=\"https:\/\/doi.org\/10.1177\/20539517231158994\">https:\/\/doi.org\/10.1177\/20539517231158994<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Parrique, Timoth\u00e9e, et al. 2019. <em>Decoupling Debunked: Evidence and Arguments Against Green Growth as a Sole Strategy for Sustainability<\/em>. Brussels: European Environmental Bureau. <a href=\"https:\/\/eeb.org\/library\/decoupling-debunked\/\">https:\/\/eeb.org\/library\/decoupling-debunked\/<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pfeffer, Jeffrey, and Robert Sutton. 2000. <em>The Knowing-Doing Gap: How Smart Companies Turn Knowledge Into Action<\/em>. Boston, MA: Harvard Business School Press.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Simon, Bart. 2007. &#8220;Geek Chic: Machine Aesthetics, Digital Gaming, and the Cultural Politics of the Case Mod.&#8221; <em>Games and Culture<\/em> 2 (3): 175-193. <a href=\"https:\/\/doi.org\/10.1177\/1555412007304423\">https:\/\/doi.org\/10.1177\/1555412007304423<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sotamaa, Oliver. 2021. &#8220;Studying Game Development Cultures.&#8221; <em>Games and Culture<\/em> 16 (7): 835-854. <a href=\"https:\/\/doi.org\/10.1177\/15554120211005242\">https:\/\/doi.org\/10.1177\/15554120211005242<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">York, Trevin et al. 2022. <em>Environmental Game Design Playbook<\/em>. International Game Developers Association Climate SIG. <a href=\"https:\/\/www.igda-website.s3.us-east-2.amazonaws.com\/wp-content\/uploads\/2022\/04\/06100719\/EnvironmentalGameDesignPlaybook_Alpha_Release_Adj.pdf\">https:\/\/www.igda-website.s3.us-east-2.amazonaws.com\/wp-content\/uploads\/2022\/04\/06100719\/EnvironmentalGameDesignPlaybook_Alpha_Release_Adj.pdf<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">von Humboldt, Alexander. 2004 [1845-1862). <em>Kosmos. Entwurf einer physischen Weltbeschreibung<\/em>, edited by Ottmar Ette and Oliver Lubrich, Frankfurt a.M.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Werber, Niels. 2014. \u201cDas Glashaus. Medien der N\u00e4he im 19. Jahrhundert.\u201d In <em>Medialit\u00e4t der N\u00e4he: Situationen \u2013 Praktiken \u2013 N\u00e4he<\/em>, edited by Pablo Abend, Tobias Haupts, and Claudia M\u00fcller, 367\u2013381. Bielefeld: transcript Verlag<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Abraham, Benjamin. 2022. <em>Digital Games After Climate Change<\/em>. Cham, Switzerland: Springer International Publishing. <a href=\"https:\/\/doi.org\/10.1007\/978-3-030-91705-0\">https:\/\/doi.org\/10.1007\/978-3-030-91705-0<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Abraham, Benjamin. 2024. &#8220;The Big Scary Number.&#8221; <em>Greening the Games Industry<\/em>. Accessed March 25, 2025. <a href=\"https:\/\/gtg.benabraham.net\/the-big-scary-number\/\">https:\/\/gtg.benabraham.net\/the-big-scary-number\/<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Abraham, Benjamin, and Darshana Jayemanne. 2017. &#8220;Where Are All the Climate Change Games? Locating Digital Games&#8217; Response to Climate Change.&#8221; <em>Transformations Journal<\/em> 30: 34-55. <a href=\"http:\/\/www.transformationsjournal.org\/wp-content\/uploads\/2017\/11\/Trans30_05_abraham_jayemanne.pdf\">http:\/\/www.transformationsjournal.org\/wp-content\/uploads\/2017\/11\/Trans30_05_abraham_jayemanne.pdf<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Chang, Alenda, and John Parham. 2017. <em>Green Media and Popular Culture: An Introduction<\/em>. New York, NY: Palgrave Macmillan.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cubitt, Sean. 2016. <em>Finite Media: Environmental Implications of Digital Technologies<\/em>. Durham, NC: Duke University Press.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eggel, Ruth Dorothea, and Sonia Fizek. 2026. <em>Research Data Strategies WP2 \u2013 Sustainable Game Development<\/em>. Dataset. Yoda Data Repository, Utrecht University. <a href=\"https:\/\/doi.org\/10.24416\/UU01-GYVEGS\"><\/a><a href=\"https:\/\/doi.org\/10.24416\/UU01-GYVEGS\">https:\/\/doi.org\/10.24416\/UU01-GYVEGS<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Eggel, Ruth Dorothea, and Sonia Fizek. 2025. \u201cGame Makers against the Climate Apocalypse: Corporate Sustainability, Local Action, and Planetary Care in Game Development.\u201d In <em>Gaming the Apocalypse<\/em>, edited by Natalie Denk. Krems: University of Krems Press. <a href=\"https:\/\/door.donau-uni.ac.at\/detail\/o:5804\"><\/a><a href=\"https:\/\/door.donau-uni.ac.at\/detail\/o:5804\">https:\/\/door.donau-uni.ac.at\/detail\/o:5804<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Fizek, Sonia. 2024. &#8220;Nature Playing: On the Experience of Contemplating Technologically Mediated Nature Within the Game World of Riders Republic.&#8221; <em>Games and Culture<\/em>. Advance online publication. <a href=\"https:\/\/doi.org\/10.1177\/15554120241273329\">https:\/\/doi.org\/10.1177\/15554120241273329<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Gordon, Lewis. 2019. \u201cThe Environmental Impact of a PlayStation 4.\u201d The Verge, December 5. Accessed March 26, 2025. <a href=\"https:\/\/www.theverge.com\/2019\/12\/5\/20985330\/ps4-sony-playstation-environmental-impact-carbon-footprint-manufacturing-25-anniversary\">https:\/\/www.theverge.com\/2019\/12\/5\/20985330\/ps4-sony-playstation-environmental-impact-carbon-footprint-manufacturing-25-anniversary<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Gordon, Lewis. 2020. &#8220;The Many Ways Video Game Development Impacts the Climate Crisis.&#8221; <em>The Verge<\/em>, May 5. Accessed March 15, 2025. <a href=\"https:\/\/www.theverge.com\/2020\/5\/5\/21243285\/video-games-climate-crisis-impact-xbox-playstation-developers\">https:\/\/www.theverge.com\/2020\/5\/5\/21243285\/video-games-climate-crisis-impact-xbox-playstation-developers<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Hamayon, Roberte. 2016. <em>Why We Play: An Anthropological Study<\/em>. Chicago: HAU Books.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Huizinga, Johan. 1955. <em>Homo Ludens: A Study of the Play-Element in Culture<\/em>. Boston, MA: Beacon Press.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Latour, Bruno. 1999. <em>Pandora&#8217;s Hope: Essays on the Reality of Science Studies<\/em>. Cambridge, MA: Harvard University Press.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Op de Beke, Laura, Joost Raessens, Stefan Werning, and Gerald Farca, eds. 2024. <em>Ecogames: Playful Perspectives on the Climate Crisis<\/em>. Amsterdam: Amsterdam University Press. <a href=\"https:\/\/doi.org\/10.2307\/jj.10819591\">https:\/\/doi.org\/10.2307\/jj.10819591<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Open Society Foundation. 2023. <em>Open Society Barometer: Can Democracy Deliver? Polling 30 Countries on Major Issues Facing the World<\/em>. Accessed March 30, 2025. <a href=\"https:\/\/www.opensocietyfoundations.org\/publications\/open-society-barometer-can-democracy-deliver\">https:\/\/www.opensocietyfoundations.org\/publications\/open-society-barometer-can-democracy-deliver<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pasek, Anne, Hunter Vaughan, and Nicole Starosielski. 2023. \u201cThe World Wide Web of Carbon: Toward a Relational Footprinting of Information and Communications Technology\u2019s Climate Impacts.\u201d Big Data &amp; Society 10 (1). <a href=\"https:\/\/doi.org\/10.1177\/20539517231158994\">https:\/\/doi.org\/10.1177\/20539517231158994<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Parrique, Timoth\u00e9e, et al. 2019. <em>Decoupling Debunked: Evidence and Arguments Against Green Growth as a Sole Strategy for Sustainability<\/em>. Brussels: European Environmental Bureau. <a href=\"https:\/\/eeb.org\/library\/decoupling-debunked\/\">https:\/\/eeb.org\/library\/decoupling-debunked\/<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Pfeffer, Jeffrey, and Robert Sutton. 2000. <em>The Knowing-Doing Gap: How Smart Companies Turn Knowledge Into Action<\/em>. Boston, MA: Harvard Business School Press.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Simon, Bart. 2007. &#8220;Geek Chic: Machine Aesthetics, Digital Gaming, and the Cultural Politics of the Case Mod.&#8221; <em>Games and Culture<\/em> 2 (3): 175-193. <a href=\"https:\/\/doi.org\/10.1177\/1555412007304423\">https:\/\/doi.org\/10.1177\/1555412007304423<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sotamaa, Oliver. 2021. &#8220;Studying Game Development Cultures.&#8221; <em>Games and Culture<\/em> 16 (7): 835-854. <a href=\"https:\/\/doi.org\/10.1177\/15554120211005242\">https:\/\/doi.org\/10.1177\/15554120211005242<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">York, Trevin et al. 2022. <em>Environmental Game Design Playbook<\/em>. International Game Developers Association Climate SIG. <a href=\"https:\/\/www.igda-website.s3.us-east-2.amazonaws.com\/wp-content\/uploads\/2022\/04\/06100719\/EnvironmentalGameDesignPlaybook_Alpha_Release_Adj.pdf\">https:\/\/www.igda-website.s3.us-east-2.amazonaws.com\/wp-content\/uploads\/2022\/04\/06100719\/EnvironmentalGameDesignPlaybook_Alpha_Release_Adj.pdf<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">von Humboldt, Alexander. 2004 [1845-1862). <em>Kosmos. Entwurf einer physischen Weltbeschreibung<\/em>, edited by Ottmar Ette and Oliver Lubrich, Frankfurt a.M.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Werber, Niels. 2014. \u201cDas Glashaus. Medien der N\u00e4he im 19. Jahrhundert.\u201d In <em>Medialit\u00e4t der N\u00e4he: Situationen \u2013 Praktiken \u2013 N\u00e4he<\/em>, edited by Pablo Abend, Tobias Haupts, and Claudia M\u00fcller, 367\u2013381. 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